![]() I think, at the very least, the start Duos should have been "set" characters with specific names so that we could feel more connected to the overall SoD lore. Even just the characters saying things like "Heyyyy IzzBee" when walking by her adds a lot to the homebase feeling. I try not to die in the open-world indie zombie survival game: State of Decay - /prosperosparks/c/3208415&utmcampaignarchiveexport&utmsour. There were also some really sweet backstory moments like Vic being familiar with IzzBee's dad and Quincy's history with Lily. ![]() One of the reasons Heartland made many of us happy is because of new characters like Larisse, Quincy, Helena & IzzBee who add to the overall lore and feel like fully rounded characters (instead of generic people who the game can't ever get too specific about). lots of spoilers) of what happened when the world went into a State of Decay. ![]() So their logic is a bit murky, and honestly I think it was a mistake. These found diaries are first hand accounts (i.e. In terms of gameplay mechanic, attitude, along with improving skills, is another incentive for the player to keep rotating player-controlled characters instead of sticking. It is affected by various player-triggered events, such as the death of a fellow survivor or acquisition of resources, or the games random events. ![]() On the other hand, they inserted Sasquatch into the main game & Daybreak.even though he could very easily die during Lifeline and you were able to finish the game. A survivors attitude (or mood) determines their actions and effectiveness. Undead Labs stated that they didn't want to insert any characters into the story who could die during a gaming playthrough, so they didn't include direct mentions of Marcus, Maya, Sam, Jacob, Alan, Ed, etc. ![]()
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